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Author Topic: Could not load the sprite.cal3d mesh object plugin!  (Read 1957 times)
Posts: 39

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« on: October 28, 2010, 04:56:37 am »

Hi all,

I seem to be running into a possible configuration problem that I'm trying to sort out. I have some cal3d models I'm trying to load and as soon as they start to load I get an error stating the crystalspace.mesh.object.sprite.cal3d plugin could not be loaded.

Here's the error message I am receiving when trying to run the program:

  LoadLibraryEx(G:\CS\sprcal3d.dll) error 14001: This application has failed to
start because the application configuration is incorrect. Reinstalling the appli
cation may fix this problem.
SCF_WARNING: factory returned a null instance for crystalspace.mesh.object.sprit
        if error messages are not self explanatory, recompile CS with CS_DEBUG

  could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load the spri
te.cal3d mesh object plugin!
crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node: meshfact(name=gi
MeshLoader::loadTexture - Error loading mesh file, /tModel/cal3d/gimp/gimp.cal3d
!Press any key to continue . . .

I had this working at one point and I'm not sure what I may have changed to get this error. I have tried rebuilding CS and that didn't seem to do anything. Any other ideas for me?


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Posts: 191

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« Reply #1 on: November 23, 2010, 12:48:21 pm »


  which CS, compiler and cswinlibs package versions do you use ?
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