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Author Topic: First conversion of GameLogic  (Read 5051 times)
jorrit
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« on: July 15, 2005, 01:52:55 pm »

        - Jorrit implemented the first primitive support for Blender gamelogic.
         Partial support for keyboard sensor (only with hardcoded 'p' key,
         I still have to transform blender keycodes to CS) and the movement
         actuator (only with relative movement). Added 'game1.blend' to show
         this. First rotate the camera to see Suzanne. Then press 'p' to
         move it upwards.

This is still very primitive. Don't expect too much of it. But it is a start smiley

Greetings,
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deckerego
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« Reply #1 on: July 15, 2005, 03:29:52 pm »

If there's one thing I've learned from learnin' Blender, after you master Suzanne the rest is icing Wink
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calli
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« Reply #2 on: July 18, 2005, 01:37:44 pm »

what can I say? Its simple but works wink
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