Now, according to the Blender doc,
http://wiki.blender.org/index.php/Doc:Manual/Modeling/Meshes/Smoothing, "Activating the smoothing features doesn’t actually modify the object’s geometry; it changes the way the shading is calculated across the surfaces, giving the illusion of a smooth surface."
Does CS have this type of shader or is it all in the mesh construction (vertices, faces)?
When I export a mesh with the solid setting using blender2crystal, I get the vertices I would expect. But when I set smooth in Blender, the mesh gets exported with additional vertices, leading me to believe that it's all in the mesh and not in the shader.