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Does Crystal Space support 64bit and multithread(thread-safe)?
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Topic: Does Crystal Space support 64bit and multithread(thread-safe)? (Read 2347 times)
Kkc0923
Newbie
Posts: 1
Does Crystal Space support 64bit and multithread(thread-safe)?
«
on:
September 07, 2011, 05:05:15 am »
Hi. I am searching graphics library for my own application. I need that 64bit support and multi-threading (thread-safe). My app consist of two thread, and one thread modify vertex and mesh data of other thread. To be specific, One thread calculate vertex data by some mathematical formula, and onother thread only display caculate result realtime. So I want to know Crystal Space support these features. Additionally, custom vertex mesh support?
Thanks.
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Does Crystal Space support 64bit and multithread(thread-safe)?
«
Reply #1 on:
September 07, 2011, 05:10:25 am »
CS supports 64-bits. That's no problem.
However CS is not (in general) thread safe. We do have some areas that are thread-safe and even have
support for threaded loading and a few other things but in general you should not run CS things
from other threads unless you are *very* careful indeed.
Custom vertex meshes are no problem.
Greetings,
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