I recently started again with CrystalSpace 2.0. I am using now the Bullet plugin as recommended in the documentation. However, several functions are still undefined. Are the any update plans soon?
For example, I would want to avoid that a few bodies collide with each other in a model.
Here is the current state in the bullet.cpp file:
csPtr<iBodyGroup> csBulletDynamicsSystem::CreateGroup ()
{
// @@@ TODO
return 0;
}
void csBulletDynamicsSystem::RemoveGroup (iBodyGroup*)
{
// @@@ TODO
}
Any help is greatly appreciated.