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Author Topic: Bullet iBodyGroup not implemented  (Read 2074 times)
Martin cs
Posts: 3

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« on: July 11, 2012, 04:46:39 am »

I recently started again with CrystalSpace 2.0. I am using now the Bullet plugin as recommended in the documentation. However, several functions are still undefined. Are the any update plans soon?

For example, I would want to avoid that a few bodies collide with each other in a model.

Here is the current state in the bullet.cpp file:

csPtr<iBodyGroup> csBulletDynamicsSystem::CreateGroup ()
  // @@@ TODO
  return 0;

void csBulletDynamicsSystem::RemoveGroup (iBodyGroup*)
  // @@@ TODO

Any help is greatly appreciated.

Hero Member
Posts: 1706

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« Reply #1 on: July 19, 2012, 06:52:17 am »

Currently a new physics library (also based on bullet) is being made. It will be much more complete and with a better API as
well. We will not improve the old bullet plugin anymore given that a new one is coming.

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