Crystal Space
Welcome, Guest. Please login or register.
September 15, 2014, 03:23:49 am

Login with username, password and session length
Search:     Advanced search
9014 Posts in 2047 Topics by 8447 Members
Latest Member: Msyexercarl0303
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  General Crystal Space Discussion
| | |-+  [Solved] Does CS support Displacement Mapping?
« previous next »
Pages: [1] Print
Author Topic: [Solved] Does CS support Displacement Mapping?  (Read 27268 times)
chenyang
Newbie
*
Posts: 2


View Profile Email
« on: September 14, 2012, 01:59:41 pm »

Does anybody know if CS supports "Displacement Mapping"? If not, is it 
planned?
« Last Edit: September 14, 2012, 02:21:30 pm by chenyang » Logged
res
Develazyoper
CS Developer
Full Member
*****
Posts: 206


View Profile Email
« Reply #1 on: September 14, 2012, 02:10:11 pm »

We have the technical requirements (GLSL tesselation shader support), but I'm not aware of any plans to build a “complete“ shader for it.
Logged
chenyang
Newbie
*
Posts: 2


View Profile Email
« Reply #2 on: September 14, 2012, 02:14:52 pm »

Thanks a lot.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 6.202 seconds with 17 queries.