I am working on a game for the iphone, mac, and pc and would like to use crystal space. However, the iphone is not a supported crystal space platform. I have some experience with C++ and Objective-C. Can anyone let me know what I might do to make crystal space work on the iphone? Since it works on OS X, I feel like there would only be a few implementation differences because of the different interface. Can anyone point me in the right direction?
I'd start by trying to compile

Report any compile errors in a trac ticket. I might be getting an iphone soon so I'll probably give this a go.