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General Crystal Space Discussion
Texturing
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Topic: Texturing (Read 3177 times)
Anders-Wisur(Xotic)
Newbie
Posts: 2
Texturing
«
on:
January 24, 2005, 12:35:13 pm »
I figured that using multiple textures would be a nice idea, and I had to check if CS supported that, it does in <layer> but i wonder does Walktest support this?
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Texturing
«
Reply #1 on:
January 29, 2005, 12:15:49 pm »
Xotic: since OR was removed, CS no longer supports multiple textures that way(using <layers>) , this can now be accessed via the Detail Add/Multiply/Alpha shaders.
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Arianna
Newbie
Posts: 10
Texturing
«
Reply #2 on:
January 30, 2005, 09:20:05 am »
If you mean multiple texture in the 3dsmax way (multi/sub material type), all thingmeshes support that.
Not genmeshes. It is also true that if you use thingmeshes you will have lightmaps.
Ary
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