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Author Topic: success 223 failed 14 with crystal space and msv c++ 2008 express  (Read 5560 times)
Necronology
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« on: February 03, 2013, 01:22:58 pm »

Trying to use windows only, and have the feeling when I click build that maybe I should build cs first then build cel? Is it just one big build? I get 18 errors trying to build walktest, cs, and cel all together saying it cant find csconfig.h and a search shows i don't have it on my hard drive. I have cel-src-2.0, crystalspace-src-2.0, and cs-win32libs-2.0_002. Any of you guys use straight up cs and cel with this compiler? is there a walkthrough i haven't been able to google yet?

>>update>>
I started over and this time just went into cs as per the instructions and tried to compile the workspace provived there for my version (9)
errors were much fewer!
success 223 failed 14

135>Compiling...
136>plugin_impl.cpp
135>plugin_impl.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\colliders.cpp(28) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>common.cpp
135>bugplug.cpp
136>brute.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\common.cpp(25) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>joints.cpp
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\joints.cpp(25) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>rigidbodies.cpp
136>Generating Code...
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\rigidbodies.cpp(27) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>softbodies.cpp
136>Compiling resources...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation.  All rights reserved.
136>Compiling manifest to resources...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation.  All rights reserved.
136>Linking...
136>LINK : ..\..\bruteblock.dll not found or not built by the last incremental link; performing full link
136>   Creating library ..\..\out\debug9\build\plgbruteblock\Win32\plgbruteblock.lib and object ..\..\out\debug9\build\plgbruteblock\Win32\plgbruteblock.exp
135>shadow.cpp
136>Embedding manifest...
136>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
136>Copyright (C) Microsoft Corporation.  All rights reserved.
134>c:\code\crystal_space\crystalspace-src-2.0\plugins\physics\bullet\softbodies.cpp(30) : fatal error C1083: Cannot open include file: 'btBulletDynamicsCommon.h': No such file or directory
134>Generating Code...
134>Build log was saved at "file://c:\code\crystal_space\crystalspace-src-2.0\out\debug9\build\plgbullet\BuildLog.htm"
134>plgbullet - 6 error(s), 0 warning(s)
136>Performing Post-Build Event...
136>        1 file(s) copied.
136>Build log was saved at "file://c:\code\crystal_space\crystalspace-src-2.0\out\debug9\build\plgbruteblock\BuildLog.htm"
136>plgbruteblock - 0 error(s), 0 warning(s)

I'm not sure what to think of this...maybe there are multiple implementations of things and some can fail and that's ok??
« Last Edit: February 07, 2013, 10:29:18 am by Necronology » Logged
Lokked
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« Reply #1 on: September 28, 2013, 05:33:32 am »

I had this problem at first, when I didn't understand how everything worked together. This may be excessive to get your solution fixed, but here's what worked for me:

Take the 2.0 source and extract it to a folder named CS
Install the winlibs, using the VC Typical. The first path it asks for is where the winlibs installation files will sit, DON'T make this the CS folder.
The second folder is asking about the CS Path, DO make this the CS folder above.

Download and install Windows SDK 7.1. If this fails to install, go Control Panel --> Programs and uninstall all VC 2010 Redistributable packages. Then retry the SDK.

Open the wkstypical Solution
Get to your Project Properties
In Configuration Properties --> General (for whatever Configuration and Platform you wish. I set these settings for All Configurations and All Platforms), set Platform Toolset to Windows SDK 7.1
In VC++ Directories, set Include Directories to the .\CS\include folder, the .\CS\winlibs\x64orx86\include folder
Set Library Directories to .\CS\libs folder and .\CS\winlibs\lib folder

Hopefully this works for you.
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