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Author Topic: speed up the virtual clock in order to speed up an application?  (Read 2156 times)
Bison
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« on: October 05, 2013, 02:10:23 pm »

Is it possible to speed up play in crystalspace?  For example, i want to create an ensemble of simulations that vary incrementally. 
There won't be a user, just a script that will act as a user and my crystalspace application.  So i would like to speed up the
action / reaction as much as possible. (and still keep correct physics etc.)

I've looked at the virtual clock, but i'm not sure how to modify it to get this to work. (or if it is even possible)
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