Hello, all. I figured I'd introduce my project on the CS forums, and see if I couldn't generate any interest. I'm working on a commercial game project, entitled "The Seventh Game: Precursors". It's a Sci-Fi MMORPG with First Person Perspective, Flight Sim, and RTS elements (for commanding fleets, and ground troups.) It is quite an ambitious project, but one that we've already had great sucess with. (We're currently working on our third alpha release. This one will include networking, and combat.)
The entire universe is based on a story I'm writting. In this universe, humanity is seperated into two major factions, "The People's Republic of Terra" and "The League of United Worlds." Both sides have been warring for centuries, and the peace never lasts very long. There are also two other known races, both of which try to stay as neutral as possible, making sure neither side enfrindges on thier own space (Which is rather small comparitively). Now, there are also groups of pirates, and organized crim rings that populate the systems near either the edge of the gallaxy, or near the galactic core (all the radiation make is perfect for pirate bases.) Rumors are currently flying about another race, one that has been attacking both sides. No one can prove this race exists, and it feels rather similiare to the legends saliors would tell about sea monsters. The only other race that *might* exist, is a race that can look exactly like humans, see the future, and is infultrating the government. (People passing along these rumors are never quite specific about which
government this race is actually infultrating.) This is the basic universe where the players will find themselves.
The game is pretty open-ended. Certain events will take place on a time schedual, changing the state of the universe, and keeping things dynamic (but not too fast, or too sweeping. I doubt people would want to play if it was a new game every time they got on.) so the players have a sense of changing. Although the game is based on a story, should the players make some events differ from that story, so be it. Like I said, I plan on it being open-ended.
Currently, we have two programmers, with me as the head (I'm a programmer, but not nearly as good as the other two. I've always meen better at the management aspect, and being the Idea Man.) We've got someone interested in doing sound/music, and we're trying to get a group of artists together. (Right now we've not had much luck in that department.) We desperately need 3D artists who can texture well, and know enough, or are willing to learn Blender. (Or know enough about CS to work with us to get the models into CS.)
Something esle I should mention is that, as this is a commercial game, we are making a company along with the game. The company, "G33X Nexus Entertainment" is currently in the process of being created as a 'S' corperation. As soon as that is done, we can start using the company to generate some income. That income, inturn, will be used to pay people working on this project. I can't say when we will start making money, or how much it will be, but the plan is to make enough money we can fund the game's development. That means paying the people who work for us. So, if you're interested in getting in on the 'ground floor' of a company, this may be the way to do it.
Either way, we would greatly appreciate people checking out our website, downloading our alpha releases, and/or checking out the forums. We would love it even more if people gave us feedback on our ideas, etc on the forums!
The website is: http://gne.g33xnexus.com/precursors
The forums are: http://gne.g33xnexus.com/forums