Introduction first: I've been playing around with the CS engine for a couple of months in my rather limited spare time. Although I have some knowledge of coding and gamedesign, I do lack experience and decided to gain some by creating a project using CS.
Now onto the question. I was wondering how well CS would lend it's self to world destructability as used in "Red Faction" or something similar. The Dynamic Worlds
page in the manual mentions about using portals to achieve this effect, but i'm quite unsure as to how well that would work, even how it would work. I was wondering if any one had any thoughts or experience with this?
Please note that this is more out of curriosity than the actual want to implement it into my project at this time as it would not really fit into the gameplay, but I am interested in attempting it in a future project.