as I understand CrystalBlend, it exports the .blend file and uses the Crystal engine to display and run the game. But what about the python scripts inside the .blend file ?
a) Are they interpreted during runtime as well ?
b) Is there a chance to import the .blend file in a pyton program using the Crystal engine (import cspace) to render the scene ?
Thanks for information on this
Not yet. Python support is planned but when this happens it will NOT be compatible with the python scripts that are now used by GameBlender as the python scripts will have to talk to CEL/CS instead of GameBlender API.
About b) that will be possible in the future too.