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Author Topic: BLXML/Bootstrap Tutorial request  (Read 4131 times)
xhyldazhk
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« on: August 30, 2005, 03:09:13 pm »

Hi all,

Very few people realize that in CEL there is a complete, scriptable, ready to use game engine. It's called Bootstrap and the entire CEL Boulderdash game was done entirely with it WITHOUT MODIFYING THE BOOTSTRAP EXECUTABLE and using only XML GAME DATA. Up to date AFAIK only Jorrit knows entirely how to make this, but right now, it's possible to make an entire game with only game data + XML behaviour layer scripts + bootstrap.

So I would request, please a tutorial on making a simple game (like celtst) but using only Bootstrap + XML...
And a tutorial on Behaviour Layer XML Language...
And if possible... documentation on the XML API of each one of the Property Classes...
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jorrit
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« Reply #1 on: August 30, 2005, 03:12:48 pm »

Hi all,

Very few people realize that in CEL there is a complete, scriptable, ready to use game engine. It's called Bootstrap and the entire CEL Boulderdash game was done entirely with it WITHOUT MODIFYING THE BOOTSTRAP EXECUTABLE and using only XML GAME DATA. Up to date AFAIK only Jorrit knows entirely how to make this, but right now, it's possible to make an entire game with only game data + XML behaviour layer scripts + bootstrap.

So I would request, please a tutorial on making a simple game (like celtst) but using only Bootstrap + XML...
And a tutorial on Behaviour Layer XML Language...
And if possible... documentation on the XML API of each one of the Property Classes...


The current CEL documentation actually already contains a bit of information on this subject. Did you look at that?

Greetings,
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