I'm proud to hereby announce the first public release of Ecksdee
, a race&destroy game in early development. Basically the idea is to get a Wipeout clone, and maybe later also get some gameplay of Rogue Squadron.
Technically, the game is a Crystal Core mod, using CS & CEL, with a strong emphase on Genjix' hovering code which was also added to CEL (pchover and pccraft from the mechanics plugin).
This projects also largely benefits of Crystal Core features, like XML-behavioured menu and source code organisation.
It's under the GPL license, so the sourcecode is available to anyone, as well as CVS access.
Currently the game is limited to alone-single-player, there's no AI nor weapons.
Many thanks to:Sourcecode package
- Genjix: author of hovering code, and active developer of XD
- Orogor and Brandano: ships designers
- Rayden[SFX]: sound effects
- Jorrit: without him, this project wouldn't even exist
- and all the contributors to CS & CEL
, known to work with CS&CEL CVS as of 24 february (12:00)GNU/Linux static binary package
(no need for CS & CEL, unset those env vars if present)Windows static binary package
One known problem: if the game is slow or screen remains black, change "Ecksdee.Physics.StepTime" config key in AppEcksdee.cfg to 0.003 (this is the default in CVS now).
Have fun ;-)