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Author Topic: Ecksdee (XD) race&destroy  (Read 6758 times)
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« on: February 28, 2006, 11:09:19 pm »

Hello !

  I'm proud to hereby announce the first public release of Ecksdee, a race&destroy game in early development. Basically the idea is to get a Wipeout clone, and maybe later also get some gameplay of Rogue Squadron.
Technically, the game is a  Crystal Core mod, using CS & CEL, with a strong emphase on Genjix' hovering code which was also added to CEL (pchover and pccraft from the mechanics plugin).
This projects also largely benefits of Crystal Core features, like XML-behavioured menu and source code organisation.
It's under the GPL license, so the sourcecode is available to anyone, as well as CVS access.
Currently the game is limited to alone-single-player, there's no AI nor weapons.

    Many thanks to:
  • Genjix: author of hovering code, and active developer of XD
  • Orogor and Brandano: ships designers
  • Rayden[SFX]: sound effects
  • Jorrit: without him, this project wouldn't even exist
  • and all the contributors to CS & CEL

Sourcecode package, known to work with CS&CEL CVS as of 24 february (12:00)
GNU/Linux static binary package (no need for CS & CEL, unset those env vars if present)
Windows static binary package (idem)

One known problem: if the game is slow or screen remains black, change "Ecksdee.Physics.StepTime" config key in AppEcksdee.cfg to 0.003 (this is the default in CVS now).

Have fun ;-)

* ecksdee-screenshot.jpg (39.63 KB - downloaded 908 times.)
« Last Edit: March 04, 2006, 08:43:29 pm by Vincent K » Logged
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