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exporting a level from 3ds max 7 using cal3D lib
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Topic: exporting a level from 3ds max 7 using cal3D lib (Read 2358 times)
kofoden
Newbie
Posts: 5
exporting a level from 3ds max 7 using cal3D lib
«
on:
November 18, 2005, 12:39:23 am »
Hi
I have modelled a simple terrain in 3ds max 7 and want to export so it is usuable in CS. I'm using the crystalspace_0.99 and the cal3D exporter. I have placed psmaxmenus5 file in 3ds\UI folder and using the MAXscript Listener to evaluate the other scripts from cal3D. The problem is when I evaluate sanitycheck i get a "Type error: if-test requires BooleanClass, got: undefined". Now I can't export my terrain so I can use it in CS. Anyone got a solution or an explanation to what I'm doing wrong.
Thx
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: exporting a level from 3ds max 7 using cal3D lib
«
Reply #1 on:
November 21, 2005, 02:23:20 pm »
why are you using hte cal3d exporter to export a terrain? (cal3d is a skeletal animation library)
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kofoden
Newbie
Posts: 5
Re: exporting a level from 3ds max 7 using cal3D lib
«
Reply #2 on:
November 30, 2005, 12:02:40 am »
well, I'm actually not using the cal3d exporter. It is the scripts to install in 3ds max to get the menubar planeshift where I can export my scene.
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