Crystal Space
Welcome, Guest. Please login or register.
April 18, 2014, 12:26:14 pm

Login with username, password and session length
Search:     Advanced search
8990 Posts in 2037 Topics by 7595 Members
Latest Member: Rejestruj1989
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Support
| | |-+  A question on bump/normal mapping
« previous next »
Pages: [1] Print
Author Topic: A question on bump/normal mapping  (Read 2086 times)
azuron
Newbie
*
Posts: 22


View Profile
« on: October 11, 2005, 09:53:18 am »

If one object in the scene is bump mapped, should all the other objects be bump mapped, too?

I assigned a normal map for an object, and other objects remain diffuse texturing.

But the right wall and the ground in the picture don't look right.

Thanks.

standard


normal mapping
Logged
azuron
Newbie
*
Posts: 22


View Profile
« Reply #1 on: October 11, 2005, 10:29:39 am »

Ok, I found the answer in the parallaxtest world file.

Just define a customized renderloop and assign specific shader for each object.
Logged
muffinpeddler
Full Member
***
Posts: 122


View Profile Email
« Reply #2 on: October 13, 2005, 12:09:09 am »

How exactly did you bump map that object?  Or is there a nice tutorial you read?  I have had little success with shaders lately.
Logged
azuron
Newbie
*
Posts: 22


View Profile
« Reply #3 on: October 13, 2005, 03:51:36 am »

Take a look at the r3dtest and parallaxtest maps in the data directory.

HTH,
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 5.182 seconds with 16 queries.