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Author Topic: Random level generation  (Read 2111 times)
Captain Gordon
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« on: October 12, 2005, 12:29:47 pm »

I was thinking about using this awesome looking piece of code for my project (its an Xcom like game, basically) but I do have a specific question that didnt seem to be addressed in a manual - is it possible to create a scheme for a level that will later be populated by random objects? As far as I understood the levels are static after they are created - you cant dynamically alter them after the game has started. If it can be done at present is it possible for me and my team to write a plugin that supports that, as in does Crystal Space have the technological capacity to allow random level generation? If so, how long will that take (approximately, obviously Smiley )?
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sunshine
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« Reply #1 on: October 12, 2005, 12:39:58 pm »

It can be done. CS is not nearly that static. As a couple examples, the 'walktest' demo has an '--infiinite' command-line option which causes it to create an endless, random, 3D maze as you navigate through it. Also, the game Tunnel Fighter (http://tunnel.sourceforge.net/) involves a dynamically-generated tunnel through which you fly your ship.
« Last Edit: October 12, 2005, 01:09:58 pm by sunshine » Logged
Captain Gordon
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« Reply #2 on: October 12, 2005, 12:51:26 pm »

Awesome! Thats exactly the feature I was looking for. My idea is  different to the project you mentioned, but I recon I can implement it Thanks!.
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