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Author Topic: 3D max and CS  (Read 4123 times)
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« on: October 13, 2005, 07:13:56 pm »

Hi all

I'm very new in crystal space, so this is probably a rookie question. Or acctually it's more like a request.
I'm in the proces of making a 3D game, and have reached the point where I want to begin to model and animate my characters and all the other game elements.
What I need to know is more or less how crystal space works together with 3D studio max. Is there any general problems that I need to know before I start?

  • Will I get problems with my textures?
  • Will my character animations work, if i use biped?
  • In which format should I save my animations/models in order to be able to export them into CS?

Stuff like that. Things i need to consider before I start. I know that these questions probably generate some very long answers, so if you know of some documentation I can find on the web, that would be cool to.
I hope some of you pros outthere can push me in the right direction.

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« Reply #1 on: October 13, 2005, 08:06:57 pm »

For levels it is best to look at the 3dsmax exporter in CS (scripts/max directory). There is documentation included with that. For animated models you should investigate cal3d. There are tutorials on the Crystal Space community site covering that.

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