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Author Topic: CrystalBlend Lite.  (Read 3283 times)
blackpawwe
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« on: October 29, 2005, 07:45:02 pm »

Hello Jorrit.
first thank you for your hard work.
On the CrystalBlend project.
My question are simple.

1. will you continue to work on the CrystalBlend Lite version?
This seem to be the easy way to go.As far as coding is concerned.
But I maybe wrong in this area.
I would hate to see both project stop CrystalBlend Lite or CrystalBlend Full
because a lack of coders.
Best of luck. for CrystalBlend.

P.S.
The demo is amazing. With a scene I made in blender and editing the cmd files.I get 100fps.
with bump mapping and shadows.

AMD Athlon XP 2700+ 2.17Ghz
512MB
GeForce FX 5500.
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jorrit
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« Reply #1 on: October 30, 2005, 06:14:48 am »

Hello Jorrit.
first thank you for your hard work.
On the CrystalBlend project.
My question are simple.

1. will you continue to work on the CrystalBlend Lite version?
This seem to be the easy way to go.As far as coding is concerned.
But I maybe wrong in this area.
I would hate to see both project stop CrystalBlend Lite or CrystalBlend Full
because a lack of coders.
Best of luck. for CrystalBlend.

P.S.
The demo is amazing. With a scene I made in blender and editing the cmd files.I get 100fps.
with bump mapping and shadows.

AMD Athlon XP 2700+ 2.17Ghz
512MB
GeForce FX 5500.

CrystalBlend Lite is certainly the easiest solution. I plan to work on that a bit more at least until it gets into a usable state that people can really use it for making games.

I hope to find coders who can help on the Blender code base very soon.

Greetings,
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