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Author Topic: how to load terrain meshfact?  (Read 1399 times)
krwawy_hegemon
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« on: November 15, 2005, 10:38:54 pm »

Hello Sirs!

i'm having problem with loading terrain (only!) into my little first CS application

is it possible to load a terrain from a heightmap (.png 256colors) like in simple sprite tutorial
being specific:
how to do something alike:
csRef<iMeshFactoryWrapper> imeshfact (loader->LoadMeshObjectFactory ("this/myterrain.lib"));
csRef<iMeshWrapper> terrain (engine->CreateMeshWrapper (imeshfact, "MyTerrain", room, csVector3 (-3, 5, 3)));

the problem with the above code is that i wasn't able to find specification of terrain meshfact

could i ask for a little assist in finding how to produce terrain meshfact file (xml?) and then to load it into my application?
(as a terrain meshfact i understand such mesh factory that will construct landscapes moreless equal to a given heightmap+materialmap (Graphic files))

regards
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