From the current code in CEL, the actor can only be placed by x, y, z, and rotational rot_y. How to add in or create actors having
6 DOF, meaning x, y, z, rotx, roty, rotz ? Or how to determine the orientation of the object when the object hit the uneven ground? Any hint on this? Thanks...
Hmm... I suppose you mean the linmove property class and not the camera? What exactly do you want to do? linmove is only designed for 'normal' horizontal movement and will not work nicely for other types of movement.