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Author Topic: Procedural Textures  (Read 2789 times)

« on: November 22, 2005, 12:29:48 am »


i need algorithm for generating water texture Sad bud i cant find it :/ .. google sey nothing Sad .. exactly i need: Procedural Texture for water (c++ or ansi) .. damn school

thx a lot
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« Reply #1 on: December 09, 2005, 04:28:03 am »

There is one... Look at the waterdemo.  That uses a procedural texture.
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« Reply #2 on: December 09, 2005, 11:07:30 am »

No, it does not (i know, i wrote it Wink

What algorithm you need depends entierly on what you want to do. Is it a texture to describe the shape of the water surface (a "heightmap"), and if so is it an ocean or a glass of water, or is it a normalmap for small ripples etc?

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