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Author Topic: iSequenceManager  (Read 5474 times)
allpowerful32
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« on: December 09, 2005, 03:39:37 am »

This class should be expanded to include support for triggers like "Mesh near mesh" and collision-based triggers.  It should also be expanded to include Beizer SP? interpoliation for the fade statements.  This produces the appearance of smoother animations.  Maybe, it could also be able to activate paths for objects to follow using cs's path system (used in pathtut example). 

Does any one agree?
« Last Edit: December 09, 2005, 03:41:58 am by allpowerful32 » Logged
jorrit
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« Reply #1 on: December 09, 2005, 08:48:38 am »

This class should be expanded to include support for triggers like "Mesh near mesh" and collision-based triggers.  It should also be expanded to include Beizer SP? interpoliation for the fade statements.  This produces the appearance of smoother animations.  Maybe, it could also be able to activate paths for objects to follow using cs's path system (used in pathtut example). 

Does any one agree?

Yes. Now finding someone to implement all that smiley

Greetings,
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