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Author Topic: using CS for generic data representation  (Read 1708 times)
Tomarenz
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« on: December 09, 2005, 06:29:47 pm »

Hi all, I'm evaluating CS as a platform for representing complex data structures in a spatial way. I mean networks of connected objects, having each some data to show plus some paths leading to other objects. I know there are 2-dim graphic libs for this, but I guess end users would find real scenes much more applealing that just coloured arrows or combo-boxes.
Now, assuming to forget - for a while - all extra features, typically game-oriented, I can count on. Don't care about speed, lights and special effects.
Is CS a suitable mean to get such representations in a straight 'topological' sense ? Just navigation, among possibly millions objects. I'm referring to representing object-oriented database contents, but not only.
Comments are much welcome,

Renzo
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jorrit
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« Reply #1 on: December 11, 2005, 07:36:25 am »

Hi all, I'm evaluating CS as a platform for representing complex data structures in a spatial way. I mean networks of connected objects, having each some data to show plus some paths leading to other objects. I know there are 2-dim graphic libs for this, but I guess end users would find real scenes much more applealing that just coloured arrows or combo-boxes.
Now, assuming to forget - for a while - all extra features, typically game-oriented, I can count on. Don't care about speed, lights and special effects.
Is CS a suitable mean to get such representations in a straight 'topological' sense ? Just navigation, among possibly millions objects. I'm referring to representing object-oriented database contents, but not only.
Comments are much welcome,

Renzo


If you talk about a million of objects then don't expect things to be blazing fast. But other then that CS should be fine for such a thing.

Greetings,
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