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Crystal Space
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pixled textures
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Topic: pixled textures (Read 4625 times)
spider
Newbie
Posts: 15
pixled textures
«
on:
December 14, 2005, 01:16:29 pm »
Hello all,
i have a problem with the textures they look very raw, i can count every single pixel.
i load it from map like this:
<meshobj name="Jupiter">
<plugin>ball</plugin>
<zuse />
<priority>object</priority>
<params>
<factory>ball_factory</factory>
<material>jupiter</material>
<cylindrical>yes</cylindrical>
<numrim>32</numrim>
<radius x="200" y="200" z="200" />
<shift x="0" y="0" z="700" />
<lighting>yes</lighting>
</params>
</meshobj>
<material name="jupiter">
<texture>jupiter_txt</texture>
</material>
<texture name="jupiter_txt">
<file>/tex/jup0vtt2.jpg</file>
</texture>
it should look like this:
but it looks like:
We use CrystalSpace 0.98
«
Last Edit: December 14, 2005, 01:33:04 pm by spider
»
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jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #1 on:
December 14, 2005, 01:29:31 pm »
Quote from: spider on December 14, 2005, 01:16:29 pm
Hello all,
i have a problem with the textures they look very raw, i can count every single pixel.
i load it from map like this:
<meshobj name="Jupiter">
<plugin>ball</plugin>
<zuse />
<priority>object</priority>
<params>
<factory>ball_factory</factory>
<material>jupiter</material>
<cylindrical>yes</cylindrical>
<numrim>32</numrim>
<radius x="200" y="200" z="200" />
<shift x="0" y="0" z="700" />
<lighting>yes</lighting>
</params>
</meshobj>
<material name="jupiter">
<texture>jupiter_txt</texture>
</material>
<texture name="jupiter_txt">
<file>/tex/jup0vtt2.jpg</file>
</texture>
it should look like this:
/www.meteorsoft.de/files/soll.png
That url is not working.
I need more information. First how does it look like now? Also what version of Crystal Space and what 3D renderer (OpenGL/Software) are you using? Then finally what operating system, compiler, and 3D card?
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #2 on:
December 14, 2005, 01:35:27 pm »
We use:
CS V0.98 OpenGL Renderer
MinGW g++ 3.4.2
windows XP
ATI Radeon Mobility 9700
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jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #3 on:
December 14, 2005, 01:44:34 pm »
Quote from: spider on December 14, 2005, 01:35:27 pm
We use:
CS V0.98 OpenGL Renderer
MinGW g++ 3.4.2
windows XP
ATI Radeon Mobility 9700
V0.98 is pretty old. You might want to go to the pseudo-stable release (0.99). Also I'm still interested in seeing a screenshot.
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #4 on:
December 14, 2005, 02:02:54 pm »
Jorrit the screenshot is in my first post
and i have to say the screenshot is from the crystalspace demo which is running very fine with high resolution textures
Logged
jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #5 on:
December 14, 2005, 02:18:18 pm »
Quote from: spider on December 14, 2005, 02:02:54 pm
Jorrit the screenshot is in my first post
and i have to say the screenshot is from the crystalspace demo which is running very fine with high resolution textures
Hmm, weird. Not sure what is wrong but I would strongly recommend moving to 0.99. CS 0.99 is really a lot better then 0.98.
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #6 on:
December 14, 2005, 02:35:19 pm »
Ok, i switch to V0.99 then we will see
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #7 on:
December 20, 2005, 02:21:00 am »
I switched to V0.99 pseudostable - now there is only a black window in the wrong size lol thats funny
I have to review the Code first i think. The many many Changes are awesome.
was taking many hours just to get it compile and run again. But i will work on it.
greetz spider
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #8 on:
December 21, 2005, 04:37:18 pm »
Hi Jorrit,
i have looked at my problems and got in the CONIN$ this error message:
crystalspace.application.sc: No iGraphics3D plugin!
it comes from this plugin request:
g3d = CS_QUERY_REGISTRY (object_reg, iGraphics3D);
if (!g3d)
{
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.application.sc",
"No iGraphics3D plugin!");
return false;
}
and the earlier in the Code requested Plugins like the loader etc. are working
With V0.98 from CS all worked well, so maybe something that was changed in the last Year causes the problem.
Where have the plugins to be? and is the dll the plugin?
greetz Spider
Logged
jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #9 on:
December 21, 2005, 05:22:03 pm »
Quote from: spider on December 21, 2005, 04:37:18 pm
Hi Jorrit,
i have looked at my problems and got in the CONIN$ this error message:
crystalspace.application.sc: No iGraphics3D plugin!
it comes from this plugin request:
g3d = CS_QUERY_REGISTRY (object_reg, iGraphics3D);
if (!g3d)
{
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.application.sc",
"No iGraphics3D plugin!");
return false;
}
and the earlier in the Code requested Plugins like the loader etc. are working
With V0.98 from CS all worked well, so maybe something that was changed in the last Year causes the problem.
Where have the plugins to be? and is the dll the plugin?
greetz Spider
Do you have a gl3d.dll? Exactly how are you loading the 3D plugin in your app?
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #10 on:
December 22, 2005, 10:51:27 pm »
Yeah, i have a gl3d.dll
Demo and Walktest are running fine
I reuse some Code from the Demo and i thought that this:
g3d = CS_QUERY_REGISTRY (object_reg, iGraphics3D);
was the part to load the Plugin.
greetz Spider
Logged
jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #11 on:
December 23, 2005, 08:12:48 am »
Quote from: spider on December 22, 2005, 10:51:27 pm
Yeah, i have a gl3d.dll
Demo and Walktest are running fine
I reuse some Code from the Demo and i thought that this:
g3d = CS_QUERY_REGISTRY (object_reg, iGraphics3D);
was the part to load the Plugin.
greetz Spider
Exactly what code did you reuse? CS_QUERY_REQUEST only fetches a plugin that is already loaded. It doesn't load it. Usually people load the plugins using RequestPlugins().
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #12 on:
December 23, 2005, 12:32:36 pm »
This is a part i reuse from the Simple Tutorial of V0.98
if (!csInitializer::RequestPlugins (object_reg,
CS_REQUEST_VFS,
CS_REQUEST_SOFTWARE3D,
CS_REQUEST_ENGINE,
CS_REQUEST_FONTSERVER,
CS_REQUEST_IMAGELOADER,
CS_REQUEST_LEVELLOADER,
CS_REQUEST_REPORTER,
CS_REQUEST_REPORTERLISTENER,
CS_REQUEST_END))
{
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.application.sc",
"Can't initialize plugins!");
return false;
}
and after that the CS_QUERY_REQUEST s for the all this plugins follows. like the one for iGraphics3D i showed you.
greetz and Merry Christmas @all
Logged
jorrit
Administrator
Hero Member
Posts: 1703
Re: pixled textures
«
Reply #13 on:
December 23, 2005, 12:36:02 pm »
Quote from: spider on December 23, 2005, 12:32:36 pm
This is a part i reuse from the Simple Tutorial of V0.98
if (!csInitializer::RequestPlugins (object_reg,
CS_REQUEST_VFS,
CS_REQUEST_SOFTWARE3D,
CS_REQUEST_ENGINE,
CS_REQUEST_FONTSERVER,
CS_REQUEST_IMAGELOADER,
CS_REQUEST_LEVELLOADER,
CS_REQUEST_REPORTER,
CS_REQUEST_REPORTERLISTENER,
CS_REQUEST_END))
{
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.application.sc",
"Can't initialize plugins!");
return false;
}
and after that the CS_QUERY_REQUEST s for the all this plugins follows. like the one for iGraphics3D i showed you.
greetz and Merry Christmas @all
Best to use OPENGL3D instead of SOFTWARE3D.
Greetings,
Logged
spider
Newbie
Posts: 15
Re: pixled textures
«
Reply #14 on:
December 23, 2005, 12:42:01 pm »
Ok, i use this Code now:
if (!csInitializer::RequestPlugins (object_reg,
CS_REQUEST_VFS,
CS_REQUEST_OPENGL3D,
CS_REQUEST_ENGINE,
CS_REQUEST_FONTSERVER,
CS_REQUEST_IMAGELOADER,
CS_REQUEST_LEVELLOADER,
CS_REQUEST_REPORTER,
CS_REQUEST_REPORTERLISTENER,
CS_REQUEST_END))
{
csReport (object_reg, CS_REPORTER_SEVERITY_ERROR,
"crystalspace.application.sc",
"Can't initialize plugins!");
return false;
}
but he cant find the iGraphics3D too.
I have the environment variable CRYSTAL set.
The other Plugins like the vfs are loaded but not this one
In CONOUT$ appears this message:
WARNING: could not load plugin 'crystalspace.graphics2d.directdraw'
WARNING: failed to initialize plugin 'crystalspace.graphics3d.software'
WARNING: could not load plugin 'crystalspace.graphic.image.io.multiplex'
No 3D driver!
No image loader. Loading images will fail.
Dies ist nummer 0
Press a key to close this window...
In CONIN this one:
crystalspace.application.sc: No iGraphics3D plugin!
«
Last Edit: December 23, 2005, 12:44:58 pm by spider
»
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