I'm getting the following error message when I try to load one of my models in CS.
crystalspace.spritecal3dfactoryloader.parse.badfile: Could not load cal3d skeleton file <varge_wb1_gunner_pod.csf>.
I have specified the following lines in the .cal3d file to load the skeleton file.
<!-- Path specifies the OS-dependent directory path to where all the other files are located. (optional) -->
<path dir="data/cal3d_models/VARGE_WB1_GUNNER_POD/" />
<!-- Specify cal3d skeleton file used by model. -->
<skeleton file="varge_wb1_gunner_pod.csf" />
This did work in the past. I did update the version of MilkShape3D that I was using from 1.7.4 to 1.7.6.
I also updated the version of Cal3D (it's now cal3d-0.10.0) I was using, rebuilt the exporter for MilkShape3D and re-exported my models.
Has anyone else come across this problem before?