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Author Topic: Shader HowTo  (Read 7124 times)
deckerego
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« on: December 16, 2004, 07:08:17 am »

A shader howto would be uber-nifty.
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dingobloo
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« Reply #1 on: December 16, 2004, 02:04:20 pm »

how to write them or how to apply them in materails?  Smiley
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deckerego
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« Reply #2 on: December 16, 2004, 03:58:57 pm »

Both, really. Nothing necessarily complex... just building a very elementary shader from scratch and applying it to a material, then applying the material to a simple mesh (i.e. a silly shader that changes the original color of a cube). I think demonstrating how easy shaders can be is a good illustration of CS.
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dingobloo
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« Reply #3 on: December 16, 2004, 04:55:36 pm »

Applying an already existing shader to a mesh factory is now covered in Part 1 of my XML map file format tutorials. Also the New Renderer Docs are nearing completion and that has a good shader/renderloop tutorial in it so i think we'll have to leave this one upto the experts Smiley
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deckerego
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« Reply #4 on: December 16, 2004, 06:04:43 pm »

You beat me to the punch on tutorials for XML world formats! I just submitted one. Sans photos, of course. My Blender one was submitted as well however - which should complement the XML one well.

Also working on submitting the Cal3d tutorial (which is much longer)
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dingobloo
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« Reply #5 on: December 17, 2004, 06:37:09 am »

Good well i still have 2 more parts to the tutorial 2: Sectors and 3: Triggers and sequences Smiley
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