I am trying to get shadows to work on some of the simpler meshes, but not the more detailed ones because it is killing performance. In my world file I am using std_rloop_shadowed. I am trying to disable shadows on meshes using
SetShadowCasting(false) and SetShadowReceiving(false). The shadows still appear for some reason.
I am using the pseudo stable release from 27-01-06 but have tried 3 other CVS versions in the last month. Libs are cs-win32libs-0.99r0_018. Video card is Nvidia 6600GT, drivers are 81.98, OS is win2K.
And also that renderloop runs even slower on the pseudo stable release then it did in the CVS versions.
First the pseudo-stable is equal to the CVS version (at this moment) so I'm not sure what you mean by that.
The only way to disable shadows for high poly object is to add this construct to the meshobj definition: