Crystal Space
Welcome, Guest. Please login or register.
October 23, 2014, 07:51:20 pm

Login with username, password and session length
Search:     Advanced search
9010 Posts in 2044 Topics by 8800 Members
Latest Member: Xxbobo
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Game Content Creation
| | |-+  Ugly mipmaps
« previous next »
Pages: [1] Print
Author Topic: Ugly mipmaps  (Read 3747 times)
Escorter
Jr. Member
**
Posts: 94


View Profile Email
« on: February 07, 2006, 10:50:55 pm »

I made this test level, and I get some weird mipmaps on it (I marked them with the blue circles):

How can I make sharpen mipmaps in CS? And how can I switch between trilinear/bilinear/anisotropic filtering?
« Last Edit: February 08, 2006, 01:49:02 am by Escorter » Logged
jorrit
Administrator
Hero Member
*****
Posts: 1706


View Profile
« Reply #1 on: February 08, 2006, 08:22:52 am »

Hmm..  The screenshots you show me look exactly like you would like to have it. However, there are options you can play with in data/config/r3dopengl.cfg

Greetings,
Logged
[SOM]Roberto
Jr. Member
**
Posts: 79


View Profile Email
« Reply #2 on: February 12, 2006, 10:06:56 pm »

U take this settings for vga driver too.
« Last Edit: February 12, 2006, 11:24:58 pm by [SOM]Roberto » Logged
jorrit
Administrator
Hero Member
*****
Posts: 1706


View Profile
« Reply #3 on: February 13, 2006, 06:25:04 am »

U take this settings for vga driver too.

vga driver??? What do you mean by that?

Greetings,
Logged
Escorter
Jr. Member
**
Posts: 94


View Profile Email
« Reply #4 on: February 13, 2006, 02:19:09 pm »

He mean I can adjust the mipmap quality via the graphics card driver.
Logged
dingobloo
Idle Extrordinare.
Global Moderator
Full Member
*****
Posts: 125


View Profile WWW
« Reply #5 on: February 14, 2006, 05:33:23 am »

He mean I can adjust the mipmap quality via the graphics card driver.

you shouldn't have to, the config has all the options you need to enable different texture filtering methods.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.274 seconds with 16 queries.