I read through the documentation, and it was fairly well done. I understand CrystalSpace quite well, and definitaly is my choice of game engine out of all the free ones (Irrilicht, Yake, Ogre3d(Ok, well it's just a graphics engine) ). But the one thing I think it's missing is support for free windows compilers. It only has documented with mingw/GCC which just simply don't have enough syntax checking and debugging (Yeah it's documented with visual C++, but thats not a free compiler). Microsoft did release a free "Express" edition of Visual C++ (
http://msdn.microsoft.com/vstudio/express/visualC/default.aspx check it out there) but I just couldn't manage to get it to compile with it. Irrilicht has support for Dev C++ which is great but Irrilicht dosn't have any of the neat physics stuff CrystalSpace has, But it is alot simpler. I learned how to use it within an hour. Has anyone successfully compiled it in Dev C++ or Microsoft Visual C++ Express Edition (The free one available at link above)? If so can someone explain what libraries I need to download or document it for either of the two compilers? thanks for reading!
cheers,
William Tremblay