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Crystal Space
Crystal Space Development
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Hi every body! I'm newbie pls answer my question.
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Topic: Hi every body! I'm newbie pls answer my question. (Read 3109 times)
bentino
Newbie
Posts: 28
Hi every body! I'm newbie pls answer my question.
«
on:
February 13, 2006, 09:36:39 am »
recently I try to use Crytal Space but I don't know its work.pls answer me first time what to do.
ps. when I compile "wkstypical.sln" It's require zlib.lib
I don't know what folder for install extension library
«
Last Edit: February 13, 2006, 09:42:09 am by bentino
»
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Rome can't build in one day, The best games is too.
jorrit
Administrator
Hero Member
Posts: 1703
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #1 on:
February 13, 2006, 09:38:31 am »
Quote from: bentino on February 13, 2006, 09:36:39 am
recently I try to use Crytal Space but I don't know its work.pls answer me first time what to do.
ps.after I could downloaded I don't know what folder for install extension library
Did you read the documentation that comes with CS? Open docs/html/manual/index.html in a browser.
Greetings,
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bentino
Newbie
Posts: 28
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #2 on:
February 13, 2006, 09:44:11 am »
I read it. but I don't understand sorry
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Rome can't build in one day, The best games is too.
dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: How do i use crystalspace?
«
Reply #3 on:
February 13, 2006, 09:48:48 am »
Crystalspace is distributed as source code
http://en.wikipedia.org/wiki/Source_Code
meaning you will need a compiler in order to use it.
There are several free compilers available depending on your platform, for example on windows:
Microsoft Visual C++ 2005 Express Edition
http://msdn.microsoft.com/vstudio/express/visualC/default.aspx
MinGW/MSYS
http://www.mingw.org/
By following the documentations, you should be able to build the CS SDK and demo excecutables.
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bentino
Newbie
Posts: 28
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #4 on:
February 13, 2006, 09:53:26 am »
I must compile "CS\mk\visualc7\wkstypical.sln" before?
Compiling Crystal Space
To compile Crystal Space, you'll have to perform the following steps. If anything doesn't work, see the Win32 FAQ, MSVC7 FAQ.
Load `CS\mk\visualc7\wkstypical.sln' (On the other hand, if you want to try out the experimental new renderer, open the workspace
`wksnewrenderer.sln'
in the same directory, and select either the Release_NR or Debug_NR build mode.)
From the file menu select Build->Build Solution. Note that you must build the project using the Release or Debug build modes. Do not use the special-purpose Release_NR, Debug_NR, or ExtensiveMemDebug build modes (which are reserved for specific developmental activities on Crystal Space itself). Note that you must use Release_NR or Debug_NR if you selected `wksnewrenderer.sln'.
After a while the compilation should finish. The signal for a successful build will be come in the form of the something similar to the following:
Build: 1 succeeded, 0 failed, 0 skipped
---------------------------------------------------
It's require zlib.lib what folder I must extract?
my CS folder here C:\CS
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Rome can't build in one day, The best games is too.
jorrit
Administrator
Hero Member
Posts: 1703
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #5 on:
February 13, 2006, 09:54:34 am »
Please use the latest pseudo-stable. It appears like you are using 0.98 but that is very old.
Greetings,
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #6 on:
February 13, 2006, 10:09:11 am »
Also, the lack of Zlib indicates that you havn't installed cswin32libs
Quote from: bentino on February 13, 2006, 09:53:26 am
I must compile "CS\mk\visualc7\wkstypical.sln" before?
Compiling Crystal Space
To compile Crystal Space, you'll have to perform the following steps. If anything doesn't work, see the Win32 FAQ, MSVC7 FAQ.
Load `CS\mk\visualc7\wkstypical.sln' (On the other hand, if you want to try out the experimental new renderer, open the workspace
`wksnewrenderer.sln'
in the same directory, and select either the Release_NR or Debug_NR build mode.)
From the file menu select Build->Build Solution. Note that you must build the project using the Release or Debug build modes. Do not use the special-purpose Release_NR, Debug_NR, or ExtensiveMemDebug build modes (which are reserved for specific developmental activities on Crystal Space itself). Note that you must use Release_NR or Debug_NR if you selected `wksnewrenderer.sln'.
After a while the compilation should finish. The signal for a successful build will be come in the form of the something similar to the following:
Build: 1 succeeded, 0 failed, 0 skipped
---------------------------------------------------
It's require zlib.lib what folder I must extract?
my CS folder here C:\CS
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bentino
Newbie
Posts: 28
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #7 on:
February 13, 2006, 10:10:10 am »
thanks
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Rome can't build in one day, The best games is too.
bentino
Newbie
Posts: 28
Re: Hi every body! I'm newbie pls answer my question.
«
Reply #8 on:
February 13, 2006, 09:11:43 pm »
Now I can use CS thanks for all reply.
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Rome can't build in one day, The best games is too.
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