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Author Topic: CrystalCore does not run on MacOS X  (Read 3720 times)
Commander
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« on: February 14, 2006, 04:38:15 pm »

Hallo all,

I tried running CrystalCore on my PowerMac with OS 10.3.9. CrystalSpace is CVS from today (which ist broken but easy to fix), today's CrystalCore CVS, and CEL some days old. This is the output when running it from the command line:

Code:
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

WARNING: could not load plugin 'crystalspace.font.server.freetype2'
WARNING: could not load plugin 'crystalspace.sndsys.element.ogg'
DEBUG: Sound System: Software Renderer Initializing..
DEBUG: Sound System: Configured for driver [crystalspace.sndsys.software.driver.coreaudio]
Sound System: CoreAudio driver for software sound renderer initialized.
  WARNING! Crystal Space performs better in 24 or 32 bit display mode!
crystalspace.sndsys.driver.software.coreaudio:  Failed to set output stream properties to Freq=44100 Channels=2 Bits=16 .  Return of 560226676.

crystalcore:  Version mismatch for 'entities.zip': wanted 3 but found -1!
Get the proper version from:
http://www.crystalspace3d.org/support/crystalcore/

crystalcore:  Version mismatch for 'models.zip': wanted 2 but found -1!
Get the proper version from:
http://www.crystalspace3d.org/support/crystalcore/

crystalcore:  Version mismatch for 'game_textures.zip': wanted 1 but found -1!
Get the proper version from:
http://www.crystalspace3d.org/support/crystalcore/
I tried both the data files the wiki points to, and the ones stated in the output. How does this versioning work anyway? This also happened when I tried CVS a few weeks ago.
BTW, my screen has 16,7 million colors, which is either 24 or 32 bit.

I hope you can help me, and I can help you wink

Regards,
Fabian
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Gabriella95
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« Reply #1 on: June 13, 2014, 02:59:29 pm »

I love this site, thank you to all who are created, I learned many things, very positive, a thousand thank you.
voyance gratuite par mail                   
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