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Crystal Space and stereoscopy
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Topic: Crystal Space and stereoscopy (Read 5553 times)
Thierry Bazire
Newbie
Posts: 2
Crystal Space and stereoscopy
«
on:
July 15, 2007, 05:07:41 pm »
hello,
have you in project to add stereoscopic features in Crystal Space. It may be really very interesting for use in virtual spaces. The stereoscopic technology of the nVIDIA graphics cards can add this feature to many games wich used Opengl but it seem that it can't be used with Crystal Space.
Thanks
«
Last Edit: July 17, 2007, 07:19:53 pm by Thierry Bazire
»
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Crystal Space and stereoscopy
«
Reply #1 on:
July 17, 2007, 08:41:20 am »
We currently don't support stereoscopic features specific to 3D cards but CS does support multiple views (multiple cameras) so that's one way to also implement this.
Greetings,
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Thierry Bazire
Newbie
Posts: 2
Re: Crystal Space and stereoscopy
«
Reply #2 on:
July 19, 2007, 10:49:44 pm »
Thank's, Jorrit, for your answer.
If you think it's possible using 2 cameras, it will be, probably, the best solution: more open and for best results on dual screen, stereoscopic displays or stereoscopic projections ( and why not, with an open source clustering technology for multiple displays like Softgenlock, for exemple ?).
These possibilities would be really attractives for studies and experiments in stereo, as a substitute for 3d engines, like Quake 3 !...
Best regards,
thierry
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