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| | |-+  Using 3DS Max 8 for Everything.
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Author Topic: Using 3DS Max 8 for Everything.  (Read 1467 times)
quinn paynter
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« on: February 22, 2006, 02:38:23 am »

Not sure if this has been covered, is it possible for me to make maps ect all textured in Max and import them into the engine? 2nd question was if I model and texture a model in max then rigg and animate it can I import that too, with animations and all? If so only bones or can it recognise Max's Character Studio biped? Thanks for any help.
Idle Extrordinare.
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« Reply #1 on: February 22, 2006, 04:47:43 am »

For characters, that should be covered by the cal3d expoter (as CS utilises the cal3d library for skeletal animation) it should recognise all Max bone types, but i can't promise anything.

As for levels, the 3d studio max script from planeshift (which is in the CS cvs repo)  is capable of doing that (mostly geometry and texturing) but lacks some more advanced CS features.
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