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NPC Movement
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Topic: NPC Movement (Read 2249 times)
bernardofd
Jr. Member
Posts: 74
NPC Movement
«
on:
March 06, 2006, 09:45:07 pm »
Hello!
I must animate my NPC's to walk in the scenario with a pre-defined (or dinamically defined) path. I have a propertie iPcLinearMove, but this makes the mesh just to fly around. I want to make my NPCs to walk facing the right direction with CD and gravity.
I've researched a little and I found a few possible ways:
1) I saw a method in the iPcMesh property class, called Move(iSector*, csVector3), that I think it works just like the csColliderActor::Move(csVector3).
2) CEL haves a iPcNPCMove property class but it is not implemented.
3) Use the iPcLinearMove with the right parameters (in last case only).
Which one do you guys think its the easiest/faster way to implement this? Maybe other suggestions?
Regards!
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Bernardo Figuerêdo Domingues
Computer Science - UFMG - Brazil
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