Crystal Space
Welcome,
Guest
. Please
login
or
register
.
May 25, 2013, 08:09:47 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
9224
Posts in
2230
Topics by
5389
Members
Latest Member:
Sandradhernandez
Crystal Space
Associate Projects
CEL Discussion
iPcLinearMovement::SetPathAction() and NPC Movement
« previous
next »
Pages:
[
1
]
Author
Topic: iPcLinearMovement::SetPathAction() and NPC Movement (Read 1878 times)
bernardofd
Jr. Member
Posts: 74
iPcLinearMovement::SetPathAction() and NPC Movement
«
on:
March 15, 2006, 09:58:17 pm »
Hello!
I'm researching about this specific method and I'm willing to know: Which are the possible actions?
2) Can I use the iPcLinearMovement property class to make a mesh (a NPC) move with CD and gravity?
Thanks in advance
Logged
__________________________
Bernardo Figuerêdo Domingues
Computer Science - UFMG - Brazil
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Crystal Space Development
-----------------------------
=> General Crystal Space Discussion
=> Support
-----------------------------
Crystal Space Project Development
-----------------------------
=> Feature Requests
=> Plugins
=> Bug Reports
-----------------------------
Crystal Space Development
-----------------------------
=> Game Content Creation
-----------------------------
Miscellaneous
-----------------------------
=> Article/Tutorial Requests
=> Article/Tutorial Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Development Discussion
-----------------------------
Crystal Space Projects
-----------------------------
=> Project Discussion
=> WIP Projects
=> Finished Projects
-----------------------------
Associate Projects
-----------------------------
=> CEL Discussion
=> Crystal Core Discussion
=> CrystalBlend Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Google Summer of Code
-----------------------------
Associate Projects
-----------------------------
=> Apricot (Open Game)
=> Ares Project
Loading...