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Author Topic: Interpolation/Smoothing in Lightmaps  (Read 7460 times)
calli
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« on: March 22, 2006, 04:15:45 pm »

Hi,

maybe it is a bug, maybe a feature, but I think that lightmaps are unusable on round things.

Look here:



There is no interpolation or smoothing between the lightmaps on the individual faces (I think) and this is rendering the smoothing useless. On genmeshes there are no lightmaps an so no shadows.... using hires meshes is also not an option (see left column).

Is there hope to solve this in near future? This really drives me crazy a I want to use CS more on projects.

Regards,
Carsten
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jorrit
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« Reply #1 on: March 22, 2006, 09:41:16 pm »

I'm not sure I understand what you mean but did you add the <smooth/> option to the things?

Greetings,
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calli
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« Reply #2 on: March 23, 2006, 12:16:50 pm »

Erm sorry, I did mix two things in my mind....

In fact the above scene did not had smooth set (by accident), however I rendered the scene again with a plain yellow texture because the effect is more obvious then:



Maybe this is explaining what I mean. I think it happens where the edges of the faces meet. Maybe some interpolation or compression artifacts?

Regards,
Carsten
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jorrit
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« Reply #3 on: March 23, 2006, 12:26:40 pm »

So you're using smooth now? In that case I guess it is a limitation of the current lightmapper (which is begin replaced).

Greetings,
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calli
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« Reply #4 on: March 23, 2006, 12:54:53 pm »

So you're using smooth now? In that case I guess it is a limitation of the current lightmapper (which is begin replaced).

Greetings,

Ok, so is there a roadmap when this will happen?

Regards,
Carsten.
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jorrit
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« Reply #5 on: March 23, 2006, 12:56:55 pm »

So you're using smooth now? In that case I guess it is a limitation of the current lightmapper (which is begin replaced).

Greetings,

Ok, so is there a roadmap when this will happen?

Regards,
Carsten.

It is in progress and the initial support for it is already in CVS (i.e. check the 'lighter2' app). But the at the moment it is not yet production ready. I'm not sure when it will be. Depends on free time availability.

Greetings,
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