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Crystal Space ist unser Hauptprojekt. Es handelt sich um ein freies, platformunabhängiges Entwicklungspaket für Echtzeit-3D-Grafiken, mit einem Schwerpunkt auf Spielen.
CEL (Crystal Entity Layer) ist eine Hilfsbibliothek für Crystal Space die eine Verwaltung für Spielobjekte mitbringt und damit ein Paket für die Entwicklung ganzer Spiele bereitstellt. Mehr...
CELstart ist eine CEL-basierte Umgebung um eigenständige Spielpakete zu erstellen. Es bietet einen einfachen Weg um Spiele mit einer Skriptsprache zu erstellen. Dies erlaubt es vor allem Entwicklern ohne gute C++ Kentnisse schnell zum Ziel zu kommen. Zusätzlich gibt es eine einfache Möglichkeit die Spiele mit Hilfe der erstellten Pakete zu veröffentlichen. Mehr...
Apricot ist ein freies Spielprojekt, an dem wir zusammen mit Blender arbeiten.
Crystal Core ist unser Crystal Space Demospiel. Es ist ein Einzelspielershooter/Questbasiertes Spiel, welches CELstart nutzt. Mehr...



Aktuelle Neuigkeiten

  • 06:19, 9 July 2008: SourceForge Nominations Finalist Thanks to your support Crystal Space has been nominated as a finalist in the category 'Best Project for Gamers'. You can now vote for Crystal Space at this location. Thanks a lot for your support.
  • 12:20, 28 May 2008: SourceForge Nominations

    You can nominate Crystal Space for the Community Choice Awards on SourceForge. I would recommend voting it as the 'Best Project for Gamers' category. At least if you think that Crystal Space qualifies for that of course! Thanks for your support.


  • 08:35, 23 April 2008: Google Summer of Code 2008 Accepted

    The Google Summer of Code 2008 students for Crystal Space have been selected. Since we have five mentors we decided for five slots and thanks to Google we also got those slots.

    The following students were accepted:

    Congratulations to those students. We hope their contributions will be a success and perhaps they can even remain long-time Crystal Space contributors in the future.

    Of course, selecting those five students means a lot of other students didn't get selected. It is always unfortunate to have to decline very good proposals but that's the nature of the game. We do hope that some of you still decide to work with and for Crystal Space. If you do so then you are warmly invited to work as a volunteer.


  • 10:35, 25 March 2008: Google Summer of Code 2008

    Crystal Space is participating in Google Summer of Code 2008. You can (until March 31) submit an application for Crystal Space at this page. You can get a list of ideas here but feel free to submit your own ideas if you want.


  • 08:41, 28 February 2008: Apricot Prototype Game

    For people who are not following the Apricot blog yet you probably should. There has been a rather interesting video posted on it which shows the prototype of the game so far and also some art that is in production right now. The team is making good progress so things are looking good! You can find the blog at this location.

    And btw, you can still pre-order those DVD's :-)


  • 14:32, 14 January 2008: Apricot First Workshop

    Last weekend members of the Crystal Space and Blender teams met in Amsterdam at the workshop about the Apricot OpenGame project. Here you can read a full report.

    We still need more presales of the DVD! Now is the time to support Crystal Space and Blender. Thanks a lot for your support.


  • 18:42, 6 December 2007: Apricot Funding Campaign

    Finally it starts! The Apricot team has been selected and is ready to make a smashing game using Crystal Space and Blender. In order to support this Apricot project (and support Crystal Space!) you can pre-order the DVD. This is very important for us as it gives us the needed funds to make sure the project can go for six months. You can get more information and pre-order information at The Apricot Blog. Thanks for your support!


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