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  1. Features (8,058 bytes)
    78: ...ed models for [http://assimp.sourceforge.net/main_features_formats.html many 3D file formats].

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  1. Main Page (1,438 bytes)
    15: ...e rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D...
  2. Programming (4,350 bytes)
    2: ...stal Space itself is not limited to that. Notable features include strong cross-platform support, numerous u...
    4: == Features ==
    6: Development-relevant features include
    22: ...nativeā€ language it's also recommended when all features should be exhausted to their fullest. Nevertheles...
  3. Sitemap (1,097 bytes)
    7: Features/ Roadmap?
    30: Available features and Best practices
  4. Media (5,093 bytes)
    13: These features are just a small part of what will be available i...
    17: [[Features|More features]]
    65: ... a collection of videos that demonstrate specific features or give an impression of projects using CrystalSp...
  5. Creating Art (3,250 bytes)
    27: ... available as well as non-free editions with more features.
    30: ...ilable in our source repository. It supports most features of CS and can be used to create both maps and ske...
    52: ... artwork, ranging from complex levels to show off features of the engine over sample artwork to small test c...
  6. Download 1.2.1 (6,206 bytes)
    32: ...al libraries''' for a few basic and some optional features. A list of required and optional dependencies can...
  7. Community (7,628 bytes)
    43: ...commercial support for bigger problems, sponsored features, project startup and training you can visit [http...
  8. CELstart (10,944 bytes)
    124: ...o]|text=Bouncy is a small demo written in XML. It features physics (using ODE). It resembles a pinball game ...
    127: ...s an example of a 2D game done using CelStart. It features a built-in level editor, sound, and a lot of nice...
  9. Crystal Core (2,231 bytes)
    18: ...the first tech demo of Crystal Core. This version features:
  10. Projects Using CS (11,298 bytes)
    106: ...eveloped by a dedicated group of contributors. It features a rich story coupled with exciting gameplay for a...
  11. FAQ (3,189 bytes)
    9: ... and fully support. However, if you depend on new features that are only present in the latest development v...
    37: ...his is also well maintained and supports a lot of features in Crystal Space.
  12. BuildTxtGimp Tutorial (3,771 bytes)
    5: ..., take a few moments just to mess around with the features. Create a random image, use all the filters, use ...
  13. BuildCharBlender Tutorial (24,367 bytes)
    20: ... detail of the image so you can define individual features. Experiment with either one and see if you find t...
    127: ...an be the most tedious and time-consuming. Facial features are often the most distinguishing characteristic ...
    137: ...you may need a sharp falloff for more pronounced features such as noses or eyebrows. Experiment and see whi...
    145: ... the vertexes together to create more symmetrical features.
  14. Quest Expressions (4,666 bytes)
    141: functions which aren't useful due to some missing features from blxml
  15. Crystal Space 1.0 and New Site (4,295 bytes)
    11: ...C++. Here is a list of some of the most important features:
    13: ...ertex and fragment shaders). Some standard shader features that are included are specular, parallax, bumpmap...
    27: * Lots of other features like procedural textures, font system, various im...
    37: ...ts'. Here is a list of some of the most important features:
    44: ...h XML. There is an XML scripting language and all features (entities, property classes, ...) can be controll...
  16. ArtistBestPractices Tutorial (12,666 bytes)
    207: ...: 3ds, cal3d, md2. If you want to use 100% of the features it's better to use the native CS format. Actually...
  17. Conference2006 (7,369 bytes)
    113: ...ystal Space. It is a big MMORPG game with tons of features. Check out [http://planeshift.it|the PlaneShift s...
  18. Conference2006 Report (18,614 bytes)
    25: ...'t fully manage to get the demo working using the features that he really wanted to show. For example, dynam...
    37: ... easier to use, improving the documentation, some features required for post 1.0. Release management in gene...
    39: ... 1.0 release we would like to avoid any major new features. The only things we really would like to do befor...
    45: ...ch and merge all important fixes and 'stable' new features (to be seen!) on the 1.0 branch.
    47: ...se is made we should document better what the new features are and how to use them. Additionally we should c...
  19. Conference2007 Report (5,664 bytes)
    64: We have to work on several features in Crystal Space to make this project possible. H...
  20. DeleD Exporter (450 bytes)
    5: ... exporter is fully featured and misses only a few features. It is free for personal and commerical usage but...

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