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<!--* '''2012-08-17''': Ares Blog August 2012 -->
<!--* '''2012-08-17''': Ares Blog August 2012 -->
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<br/>Jorrit just posted a new blog entry on [http://code.google.com/p/ares/ AresEd]. In case you don't know yet, [http://code.google.com/p/ares/ AresEd] is going to be a high level tool for editing full 3D games using Crystal Space and CEL. It is currently in an almost usable state (so consider it alpha software). Read about the recent developments here: http://projectares.blogspot.be/2012/08/work-on-aresed.html<br/>
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| <br/>Jorrit just posted a new blog entry on [http://code.google.com/p/ares/ AresEd]. In case you don't know yet, [http://code.google.com/p/ares/ AresEd] is going to be a high level tool for editing full 3D games using Crystal Space and CEL. It is currently in an almost usable state (so consider it alpha software). Read about the recent developments here: http://projectares.blogspot.be/2012/08/work-on-aresed.html<br/>
I just posted another blog reporting on the Google Summer of Code this year:
I just posted another blog reporting on the Google Summer of Code this year:
http://projectares.blogspot.be/2012/08/google-summer-of-code.html<br/>
http://projectares.blogspot.be/2012/08/google-summer-of-code.html<br/>
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Current revision



Jorrit just posted a new blog entry on AresEd. In case you don't know yet, AresEd is going to be a high level tool for editing full 3D games using Crystal Space and CEL. It is currently in an almost usable state (so consider it alpha software). Read about the recent developments here: http://projectares.blogspot.be/2012/08/work-on-aresed.html

I just posted another blog reporting on the Google Summer of Code this year: http://projectares.blogspot.be/2012/08/google-summer-of-code.html


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