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CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions specifically game programmers boosting productivity. | CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions specifically game programmers boosting productivity. | ||
Revision as of 22:06, 15 December 2006
Contents |
Introduction
(Alternate version (Prefer it less)
CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions specifically game programmers boosting productivity.
Written in C++, CEL can also be interacted with via Python or Xml. Using CELStart it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used.
Documentation
Downloads
Latest Release (1.0rc1)
Example Demos/Games
CEL comes prepackaged with a number of example applications which can be found under apps/ in the CEL package.

