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=Documentation= | =Documentation= | ||
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| + | The first place to start is [http://cel.crystalspace3d.org/docs/online/manual-1.0/ the manual]. | ||
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| + | Also worth checking out is the [http://planeshift.sourceforge.net/celtut/cel.html Planeshift summary] and [http://thomi.imail.net.nz/archives/attachments/DevelopersFAQ/attachments/notes-cel.pdf Once CEL tutorial]. | ||
=Downloads= | =Downloads= | ||
Revision as of 22:11, 15 December 2006
Contents |
Introduction
(Alternate version (Prefer it less)
CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions specifically game programmers boosting productivity.
Written in C++, CEL can also be interacted with via Python or Xml. Using CELStart it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used.
Documentation
The first place to start is the manual.
Also worth checking out is the Planeshift summary and Once CEL tutorial.
Downloads
Latest Release (1.0rc1)
Example Demos/Games
CEL comes prepackaged with a number of example applications which can be found under apps/ in the CEL package.

