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| - | CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions specifically game programmers boosting productivity. | + | CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions to specifically game programmers boosting productivity. |
Written in C++, CEL can also be interacted with via Python or Xml. Using [[CELStart]] it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used. | Written in C++, CEL can also be interacted with via Python or Xml. Using [[CELStart]] it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used. | ||
Revision as of 22:18, 15 December 2006
Contents |
Introduction
(Alternate version (Prefer it less)
CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions to specifically game programmers boosting productivity.
Written in C++, CEL can also be interacted with via Python or Xml. Using CELStart it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used.
Documentation
The first place to start is the manual.
Also worth checking out is the Planeshift summary and Once CEL tutorial.
Downloads
Latest Release (1.0rc1)
The latest CEL release can by find on the sourceforge project page in the downloads section.
Example Demos/Games
CEL comes prepackaged with a number of example applications which can be found under apps/ in the CEL package.

