(New page: ---CEL AI Navigation--- celNavigationTools are part of celtool helps to make bunch of vector operations that are useful for navigation. 1. You need to choose Navigator - entity with mesh ...) |
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| - | + | --CEL AI Navigation-- | |
celNavigationTools are part of celtool helps to make bunch of vector operations that are useful for navigation. | celNavigationTools are part of celtool helps to make bunch of vector operations that are useful for navigation. | ||
| + | |||
1. You need to choose Navigator - entity with mesh | 1. You need to choose Navigator - entity with mesh | ||
| + | |||
2. Choose tracked target - other entity or map mode | 2. Choose tracked target - other entity or map mode | ||
Then information is returned to celNavigationInfo or choosed variables in blxml: | Then information is returned to celNavigationInfo or choosed variables in blxml: | ||
| - | bool success - if everything is ok, entity exists, target exist etc. | + | * bool success - if everything is ok, entity exists, target exist etc. |
| - | bool visible - if target is visible | + | * bool visible - if target is visible |
| - | float distance - distance between navigator and target | + | * float distance - distance between navigator and target |
| - | vector3 angle - angle between navigator and target (note it's angle between point-point in worldspace, it omits direction vectors) | + | * vector3 angle - angle between navigator and target (note it's angle between point-point in worldspace, it omits direction vectors) |
Revision as of 19:10, 29 January 2007
--CEL AI Navigation--
celNavigationTools are part of celtool helps to make bunch of vector operations that are useful for navigation.
1. You need to choose Navigator - entity with mesh
2. Choose tracked target - other entity or map mode
Then information is returned to celNavigationInfo or choosed variables in blxml:
- bool success - if everything is ok, entity exists, target exist etc.
- bool visible - if target is visible
- float distance - distance between navigator and target
- vector3 angle - angle between navigator and target (note it's angle between point-point in worldspace, it omits direction vectors)
