| Line 8: | Line 8: | ||
Index | Index | ||
| - | 1. | + | 1. [introduction#Introduction] |
1.1 [introduction#CrystalSpace System Design]] | 1.1 [introduction#CrystalSpace System Design]] | ||
2. [[init#Initalize CrystalSpace]] | 2. [[init#Initalize CrystalSpace]] | ||
Revision as of 14:41, 21 April 2009
Crystalspace Wiki Documentation
This is for quickly scratching documentation that should later go to the manual. Feel free to add any stuff you think useful!
Index
1. [introduction#Introduction]
1.1 [introduction#CrystalSpace System Design]]
2. init#Initalize CrystalSpace
2.1 init#csApplicationFramework 2.2 init#csInitalizer - virtualfilesystem#Understanding the Virtual File System (iVFS) - config#Configuration - config#Setup the VFS for configuration loading - config#Setup the VFS for plugin configuration loading - config#The iConfigManager - event-handling#Event Handling - event-handling#Introduction - event-handling#EventHandler - event-handling:output-events#Output Events - event-handling:input-events#Input Events - event-handling:input-events#Keyboard events - event-handling:input-events#Mouse events - event-handling:input-events#Joystick events - plugins#Plugins - plugins#Introduction - plugins#overview - plugins#Write own plugins - world#The world - world#Meshes and factories - world#Loading Meshes - world#Viewing the world - world:lighting#Lighting - world:lighting#Create lightmaps with ligher2 - memory-managment#Memory Managment - debug-projects#Debug CS projects - debug-projects#Plugins - debug-projects#Helper classes - igraphics3D#iGraphics3D - igraphics3D#Introduction - igraphics3D#Draw a simple circle - igraphics3D:opengl#Details for OpenGL Programmers - igraphics3D:opengl#Direct OpenGL Rendering - write-own-scf-implementations#Writing own SCF implementations
Appendix
- csString - csArray
- CrystalSpace Plugins - CrystalSpace Events - CrystalSpace EventHandler - Example Sourcecode
- appendix:example-sourcecode#csApplicationFramework - appendix:example-sourcecode#Configuration
