(New page: Category:NewsItem Category:FinishedItem <section begin=heading /> <!--* '''2011-03-14''': Crystal Space in an Immersive Virtual Environment--> <br/> <br/> The [http://www.uclouvain...) |
|||
| (One intermediate revision not shown.) | |||
| Line 5: | Line 5: | ||
<br/> | <br/> | ||
<br/> | <br/> | ||
| - | The [http://www.uclouvain.be/en-icteam.html Electrical engineering department of the Institute of Information and Communication Technologies, Electronics and Applied Mathematics] at Université catholique de Louvain | + | The [http://www.uclouvain.be/en-icteam.html Electrical engineering department of the Institute of Information and Communication Technologies, Electronics and Applied Mathematics] at Université catholique de Louvain has used Crystal Space in its developments for a couple of years. To meet some of the requirements of their work, they have already improved several features of CS such as the Bullet physics plugin and the new animated mesh.<br/> |
| - | This research department now | + | <br/> |
| - | A new blog has been started that will try to | + | This research department is now starting a long term project on the setup of an [http://en.wikipedia.org/wiki/Immersive_environment#Immersive_digital_environments Immersive Virtual Environment] to be used by psychologists for experimentation and therapy, and they have chosen Crystal Space as the game engine that will simulate and render the virtual environments. Hopefully we can keep seeing more great improvements to CS from them over the next few years...<br/> |
| + | <br/> | ||
| + | A new blog has been started that will try to regularly present the developments made in CS for the setup of this Immersive Virtual Environment. See [http://www.crystalspace3d.org/blog/kickvb here] for more info.<br/> | ||
---- | ---- | ||
<section end=heading /> | <section end=heading /> | ||
Current revision
The Electrical engineering department of the Institute of Information and Communication Technologies, Electronics and Applied Mathematics at Université catholique de Louvain has used Crystal Space in its developments for a couple of years. To meet some of the requirements of their work, they have already improved several features of CS such as the Bullet physics plugin and the new animated mesh.
This research department is now starting a long term project on the setup of an Immersive Virtual Environment to be used by psychologists for experimentation and therapy, and they have chosen Crystal Space as the game engine that will simulate and render the virtual environments. Hopefully we can keep seeing more great improvements to CS from them over the next few years...
A new blog has been started that will try to regularly present the developments made in CS for the setup of this Immersive Virtual Environment. See here for more info.
