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(Car Modelling In Blender)
(Car Modelling In Blender)
Line 15: Line 15:
[[Image:CarTutorial3.jpg]]
[[Image:CarTutorial3.jpg]]
- 
-
==Step 4==
 
[[Image:CarTutorial4.jpg]]
[[Image:CarTutorial4.jpg]]
-
==Step 5==
+
==Step 4==
Fitting top using background image
Fitting top using background image
[[Image:CarTutorial5.jpg]]
[[Image:CarTutorial5.jpg]]
- 
-
==Step 6==
 
[[Image:CarTutorial6.jpg]]
[[Image:CarTutorial6.jpg]]
-
==Step 7==
+
==Step 5==
Adjusting vertex by vertex
Adjusting vertex by vertex
[[Image:CarTutorial7.jpg]]
[[Image:CarTutorial7.jpg]]
-
==Step 8==
+
==Step 6==
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
[[Image:CarTutorial8.jpg]]
[[Image:CarTutorial8.jpg]]
 +
 +
==Step 7==
 +
Splitting sufraces (YKEY) to show smooth groups
 +
 +
[[Image:CarTutorial9.jpg]]

Revision as of 11:26, 4 March 2007

Contents

Car Modelling In Blender

by Dariusz Dawidowski

Step 1

Simple and uinversal base mesh for cars

Image:CarTutorial1.jpg

Step 2

Image:CarTutorial2.jpg

Step 3

Fitting side using background image

Image:CarTutorial3.jpg

Image:CarTutorial4.jpg

Step 4

Fitting top using background image

Image:CarTutorial5.jpg

Image:CarTutorial6.jpg

Step 5

Adjusting vertex by vertex

Image:CarTutorial7.jpg

Step 6

Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)

Image:CarTutorial8.jpg

Step 7

Splitting sufraces (YKEY) to show smooth groups

Image:CarTutorial9.jpg

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