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(Car Modelling In Blender)
(Car Modelling In Blender)
Line 8: Line 8:
==Step 2==
==Step 2==
- 
-
[[Image:CarTutorial2.jpg]]
 
- 
-
==Step 3==
 
Fitting side using background image
Fitting side using background image
[[Image:CarTutorial3.jpg]]
[[Image:CarTutorial3.jpg]]
 +
 +
[[Image:CarTutorial2.jpg]]
[[Image:CarTutorial4.jpg]]
[[Image:CarTutorial4.jpg]]
-
==Step 4==
+
==Step 3==
Fitting top using background image
Fitting top using background image
Line 25: Line 23:
[[Image:CarTutorial6.jpg]]
[[Image:CarTutorial6.jpg]]
-
==Step 5==
+
==Step 4==
Adjusting vertex by vertex
Adjusting vertex by vertex
[[Image:CarTutorial7.jpg]]
[[Image:CarTutorial7.jpg]]
-
==Step 6==
+
==Step 5==
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
[[Image:CarTutorial8.jpg]]
[[Image:CarTutorial8.jpg]]
-
==Step 7==
+
==Step 6==
Splitting sufraces (YKEY) to show smooth groups
Splitting sufraces (YKEY) to show smooth groups
[[Image:CarTutorial9.jpg]]
[[Image:CarTutorial9.jpg]]

Revision as of 11:28, 4 March 2007

Contents

Car Modelling In Blender

by Dariusz Dawidowski

Step 1

Simple and uinversal base mesh for cars

Image:CarTutorial1.jpg

Step 2

Fitting side using background image

Image:CarTutorial3.jpg

Image:CarTutorial2.jpg

Image:CarTutorial4.jpg

Step 3

Fitting top using background image

Image:CarTutorial5.jpg

Image:CarTutorial6.jpg

Step 4

Adjusting vertex by vertex

Image:CarTutorial7.jpg

Step 5

Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)

Image:CarTutorial8.jpg

Step 6

Splitting sufraces (YKEY) to show smooth groups

Image:CarTutorial9.jpg

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