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Revision as of 12:10, 4 March 2007
Contents |
Car Modelling In Blender
by Dariusz Dawidowski
Step 1
Simple and uinversal base mesh for cars
Step 2
Fitting side using background image
Step 3
Fitting top using background image
Step 4
Fitting front
Step 5
Postprocessing without background image - adjusting vertex by vertex
Step 6
Aligning shapes, they should be proportional and "flow naturally" (see at black unselected lines)
Step 7
Splitting sufraces (YKEY) to show smooth groups










